Virtual (robot) Flobi - Motion Capture Playback Demo

This is the outcome of a project I am currently involved in, nevertheless Simon Schulz - one of my colleagues - realized this demo using his 'MoCap' helmet.

Setuptools for Python 3.x | Use distribute instead!

During the last couple of days I had to deal with Python again - which I like. Due to the lack of Setuptools compatible with Python3.x for an installation routine, shipped with one of the tools I needed (written for Python2.x), I had to fiddle with distribute...

"Distribute is a fork of the Setuptools project. Distribute is intended to replace Setuptools as the standard method for working with Python module distributions." [http://pypi.python.org/pypi/distribute]
So, there's no official port of Setuptools for Python3.x - AFAIK...The simple workaround:
Use Distribute which includes Setuptools for Python3.x.

How to compile Blender 2.5 Alpha on Ubuntu 9.10 | HowTo

Hehehe - coooool

You can find the HowTo here

Let me know if something went wrong.

How to change the default python version in Ubuntu 9.10

Sometimes you need to change the default Python version of your OS.
For Ubuntu you can accomplish that by editing the "debian_defaults" file.
1. Go to:

$ cd /usr/share/python
$ sudo nano debian_defaults

2. Change the version as needed:

Building/Compiling Blender 2.5 ITASC Branch on Ubuntu 9.10 (SCONS)

This short article describes how to build the "itasc-blender".

-- Let's begin --

Get the following deps

sudo apt-get build-dep blender

sudo apt-get install subversion build-essential yasm gettext libxi-dev libopenexr-dev libopenjpeg-dev libpng12-dev libopenal-dev libalut-dev python3.1-dev libglu1-mesa-dev libsdl-dev libfreetype6-dev libtiff4-dev libsamplerate0-dev scons subversion libsamplerate0 libsamplerate0-dev python3.1 python3.1-dev python3.1-dbg

Virtual robot simulation with Blender 2.49b

In short: This is the robot I've modelled in Blender including inverse kinematics and a Python network class for computing & sending the joint angles to the real hardware. Some more detailed info on that topic in a few weeks...gotta write this stuff down right now.

Communication between Robot Software & Blender > Sending Axis Angles from IK Chain to the Robot

This is the first Demo of my pretty "young" master thesis @Bielefeld University (Intelligent Systems). My goal is to imitate human gestures/motion on a real robot platform. Thus I created a robot model in Blender which is driven by Blenders' build-in IK Engine. The videos' not that impressive but maybe the "content"...

Blender Inverse Kinematics > Random Motion Generation > Computing Joint Axis Angles

This video demonstrates the blender ik engine. The robot arms are digital models of the "real" BARTHOC Robot of the Bielefeld University. The DOFs and RotAxis limitations are consistent with the real arms. This model is controlled by a Python script using the Blender Python API. All axis angles and PoseMatrices are computed and will (futher plans) be send over the network via XCF a XML enabled framework. This is part of my master thesis.