Blender Inverse Kinematics > Random Motion Generation > Computing Joint Axis Angles
This video demonstrates the blender ik engine. The robot arms are digital models of the "real" BARTHOC Robot of the Bielefeld University. The DOFs and RotAxis limitations are consistent with the real arms. This model is controlled by a Python script using the Blender Python API. All axis angles and PoseMatrices are computed and will (futher plans) be send over the network via XCF a XML enabled framework. This is part of my master thesis.
- fl0's blog
- 1114 reads
Recent blog posts
- Convert mov, mp4, avi, flv to ogv | ffmpeg2theora
- Stop Disabling SELinux! | Drupal and SELinux, Drupal doesn't send mails [SOLVED]
- Blender 2.59 + iCub SIM + Kinect = Movement Imitation
- Blender 2.59 + Kinect = Controlling Robot Arms in Game Engine
- Virtual (robot) Flobi - Motion Capture Playback Demo
- LimeSurvey | Default Password Change | Redirect to login page [SOLVED]
- Lighttpd | Can't have more connections than fds/2: 1024
- Warp1337 Theme for you!
- OpenNI Java Wrapper Test | Ubuntu 11.10
- Web history with Screenshots and stuff | Web archive
What is Flattr ? Flattr is the worlds first social micro-payment system The idea had already been initiated in 2007, but the first release was in 2010 due to typical geeky laziness. Flattr was founded to help people share money, not just content. https://flattr.com/about

















Comments
Post new comment